by ConcretePigeon | Mar 29, 2021 | Dev Blog
Tutorial Deepfield has some pretty unique core concepts and mechanics; it’s about time we explain some of these things to you. If you’re dropping into a universe for the first time, you will be presented with a short tutorial which will teach you the...
by ConcretePigeon | Feb 15, 2021 | Dev Blog
Onboarding We have added a short onboarding process to the start of a new game; you will choose your race, name your faction, pick your faction colours and be able to select a starting location.Selecting your start location should make it easier to play with your...
by ConcretePigeon | Feb 5, 2021 | Dev Blog
New Neutrals It’s about time! The old neutral units were just a copy of the units that were available to the player, this didn’t make for a very exciting universe to play in. We have removed the old neutral units and replaced them with 4 brand new units...
by ConcretePigeon | Jan 5, 2021 | Dev Blog
Happy new year everyone! The blog hasn’t gotten a lot of love in the last few months so it’s a little overdue for an update. There has been a lot of progress with Deepfield I’ve been meaning to share but never got round to it. I will try my best to...
by ConcretePigeon | Sep 9, 2020 | Dev Blog
0.2.0 is here and it’s starting to look and feel more like a real game. There have been quite a few updates since ourĀ first dedicated server test, here are the major ones: Game Mechanics Capital unit mutations. These are upgrades which can unlock new units,...
by ConcretePigeon | Jul 22, 2020 | Dev Blog
Yesterday marked an important milestone for Deepfield; we finally have something which we can demo that resembles a game. There are still lots of bugs, occasional crashes, no quality of life and incomplete features, BUT, we can host a game, multiple people can join,...