Fractal

Fractal

Last post I mentioned Fractal, the game engine powering Deepfield. In this post I would like to give you a rundown of what Fractal is and our plans with it. Fractal is a networking framework like Photon or DarkRift 2, the similarities end there though. Our goal is to...

Filling in the gap

Filling in the gap

The last blog post was published on 4th October 2018; it’s been a little while since then, let me fill you in. Stefan started full time development of Deepfield early 2018. I joined him in making games in April 2018; I didn’t work on Deepfield though, I...