by ConcretePigeon | May 26, 2020 | Dev Blog
I started messing around with unit design a few weeks ago. At this time, the only unit we had locked in was the first capital class unit, the Amoeba. The time to start coding our first combat units was fast approaching so after several unit/combat mechanic designs, I...
by ConcretePigeon | May 6, 2020 | Dev Blog
Last post I mentioned Fractal, the game engine powering Deepfield. In this post I would like to give you a rundown of what Fractal is and our plans with it. Fractal is a networking framework like Photon or DarkRift 2, the similarities end there though. Our goal is to...