Real time strategy is dead

I loved Real Time Strategy as I was growing up. When I first played the Command and Conquer demo, (which was 3 modified missions from the full game) I was hooked. I would play it over and over and eventually I would fall into a pattern of trying to build a large...

TCP vs UDP

TCP vs UDP

The backbone of every multiplayer game is making sure the state is the same on every client. So network communication between the server and the connected clients is pretty key. If you mess that up, the whole experience falls short. Getting the data out and making...

Our first dev blog entry!

Our first dev blog entry!

Hello world! We’re very excited to be starting a series of developer/artist blog entries to keep you up to date with changes as well as plans and priorities throughout the development process. We are also very happy to hear any and all feedback. Got a bug you’d like...