Arena Mod 0.1.1

Arena Mod 0.1.1

In the interest of testing some PvP action, we have just released our first attempt at an Arena mod for Deepfield. You can hop into the Arena via the “Join” menu; just like the standard playtest servers, there is an Arena server for each of the 3 major...

0.4.0 – Tutorial & Facelift

0.4.0 – Tutorial & Facelift

Tutorial Deepfield has some pretty unique core concepts and mechanics; it’s about time we explain some of these things to you. If you’re dropping into a universe for the first time, you will be presented with a short tutorial which will teach you the...


0.3.1 – New Neutrals & A Better Universe

0.3.1 – New Neutrals & A Better Universe

New Neutrals It’s about time! The old neutral units were just a copy of the units that were available to the player, this didn’t make for a very exciting universe to play in. We have removed the old neutral units and replaced them with 4 brand new units...

End of 2020 Update

End of 2020 Update

Happy new year everyone! The blog hasn’t gotten a lot of love in the last few months so it’s a little overdue for an update. There has been a lot of progress with Deepfield I’ve been meaning to share but never got round to it. I will try my best to...

0.2.0 Release

0.2.0 Release

0.2.0 is here and it’s starting to look and feel more like a real game. There have been quite a few updates since our first dedicated server test, here are the major ones: Game Mechanics Capital unit mutations. These are upgrades which can unlock new units,...

First Dedicated Server Test

First Dedicated Server Test

Yesterday marked an important milestone for Deepfield; we finally have something which we can demo that resembles a game. There are still lots of bugs, occasional crashes, no quality of life and incomplete features, BUT, we can host a game, multiple people can join,...

Basic Unit Movement

Basic Unit Movement

“Making a RTS is hard.” – Something I’ve heard and said a lot. In the past when I said it, I thought about fairly generic problems such as balance or networking and how they apply to a RTS. In this post, I’m going to talk about a problem...

Freshwater Eukaryotes

Freshwater Eukaryotes

I started messing around with unit design a few weeks ago. At this time, the only unit we had locked in was the first capital class unit, the Amoeba. The time to start coding our first combat units was fast approaching so after several unit/combat mechanic designs, I...

Fractal

Fractal

Last post I mentioned Fractal, the game engine powering Deepfield. In this post I would like to give you a rundown of what Fractal is and our plans with it. Fractal is a networking framework like Photon or DarkRift 2, the similarities end there though. Our goal is to...