Deepfield is an epic sized RTS set in the tiny world of microbiology. Deepfield’s microverse is alive and contains many biomes, each with their own mix of environmental mechanics and unique enemy types. Find and exploit resources, multiply in number and expand your territory to fend off extinction.

Sectors & Biomes

Moving Sectors

The Deepfield microverse is broken up into many smaller play areas called sectors; small groups of connected sectors make up a biome. Each biome has its own mix of environmental mechanics and unique enemy types; players will have to constantly adapt and pivot strategies in order to spread their influence across the microverse.

(As of 0.4.0, biomes and environmental mechanics have yet to be implemented)

Capital Units

Deepfield Amoeba Proteus

The most important class of unit; if all your capital units perish, game over.

Capital units have a wide range of capabilities but most importantly they can store resources and use them to spawn new units. They are the only type of unit which can use the mutation mechanic to enhance their capabilities and the only type of unit which can initiate travel between sectors.


Moving Sectors

It’s an expensive and lengthy process but your capital units can be improved by mutating.

Mutations can change a wide variety of things. They can unlock new units to build, modify capabilities, boost/change stats and more.

Some biomes will be so hostile to a particular species that without mutating, units will die to the environment.

(The mutation system in 0.4.0 is a placeholder, this mechanic will be completely overhauled in the future)

RTS, not “RTS”

At its core, Deepfield is an RTS, however, it takes a lot of elements from other genres such as RPGs, open world games and MMOs. This makes Deepfield unlike traditional RTS games.

The Deepfield multiplayer microverse is alive and persistent; it ages, changes and eventually dies. Your units continue to exist and will carry out simple tasks even when you’re not there. Players can drop in and out of the microverse at any time. How all this plays out can be configured by the host.

In multiplayer there are no specific PvE or PvP modes. Diplomacy is fluid so how you interact with others is entirely up to you; you can attempt to crush everyone you meet, create long-lasting alliances or cooperate until it’s no longer convenient.

Latest Release


In Development

Recent Blog Posts

Arena Mod 0.1.1

In the interest of testing some PvP action, we have just released our first attempt at an Arena mod for Deepfield. You can hop into the Arena via the "Join" menu; just like the standard playtest servers, there is an Arena server for each of the 3 major regions (AU,...

0.4.0 – Tutorial & Facelift

Tutorial Deepfield has some pretty unique core concepts and mechanics; it's about time we explain some of these things to you. If you're dropping into a universe for the first time, you will be presented with a short tutorial which will teach you the basics of...

0.3.2 – Onboarding & Starting Location Selection

Onboarding We have added a short onboarding process to the start of a new game; you will choose your race, name your faction, pick your faction colours and be able to select a starting location.Selecting your start location should make it easier to play with your...

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